Categories
Widget Image
Trending
Recent Posts
Wednesday, Dec 18th, 2024
HomeLatest NewsComicsThe Last of Us PC gets another patch, fixing another 40 bugs

The Last of Us PC gets another patch, fixing another 40 bugs

The Last of Us PC gets another patch, fixing another 40 bugs

The PC version of The Last of Us Part I has received another patch, fixing more issues with the game.

Version 1.0.2.0 is the fourth patch for the game since its release on March 28, which was met with complaints over numerous performance issues, bugs and glitches.

We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches,” Naughty Dog writes at the end of the patch notes.

“We are actively optimising, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.”

Earlier this week the studio tweeted that it will be prioritising fixes for the PC game over any plans to get it running better on the Steam Deck.

“While we know many of you would like to play The Last of Us Part I on Steam Deck, we are prioritising fixes and patches before submitting it for verification,” it said at the time.

“We will keep you updated of its Steam Deck status as we continue to improve the PC version.”

The PC port of The Last of Us Part I has been heavily criticised for poor performance and frequent crashes, with Steam Deck players in particular noting major issues such as extremely low frame rates on the lowest settings.

The full patch notes are as follows:

The Last of Us Part I PC – Version 1.0.2.0 Patch Notes

  • Fixed a crash that may occur while quickly swapping between character skin thumbnails
  • Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
  • Fixed one known crash that would happen randomly during gameplay
  • Updated texture streaming to reduce CPU usage
  • Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
  • Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
  • Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
  • Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
  • Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
  • Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
  • Fixed an issue where certain artifacts and weapon skins textures may not properly render
  • Fixed an issue with the tutorial’s user interface not displaying correctly
  • Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
  • Increased active loading to reduce load times on gameplay progression
  • Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
  • [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
  • [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
  • [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
  • [The Outskirts] Fixed a gap in geometry visible during gameplay
  • [The Suburbs] Fixed an issue where animations may fail to load during gameplay
  • [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
  • [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
  • [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
  • [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted

Left Behind Standalone

  • Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off
  • Fixed a crash that may occur while following Riley in the mall
  • Improved level of detail in the Halloween store
  • Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster
  • Fixed an issue where textures of narrative elements appeared low-quality in a cutscene
  • Updated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input

Accessibility

  • Fixed an issue where the Screen Magnifier may fail to work
  • Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model

Localization

  • [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad
  • [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
  • [SWEDISH] Added missing text-to-speech in menus
  • [SWEDISH] Corrected language on crash window

AMD

  • Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs

Steam Deck

  • Fixed an issue where PSO Caching may freeze at 50% completion
  • Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay
  • Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu
  • Adjusted positioning of the Weapon and Health HUD elements

Epic Games Store Version

  • Fixed an issue where the “Who’s a Good Boy?” achievement did not unlock despite the player meeting the requirements
  • Fixed an issue where the sky may render black

Bio" : " + posts" ); let bio = document.querySelector(box_selector + ' ' + '.m-a-box-bio'); let related = document.querySelector(box_selector + ' ' + '.m-a-box-related-entries'); if ( related.style.display === "none" ) { related.style.display = "block"; bio.style.display = "none"; } else { related.style.display = "none"; bio.style.display = "block"; } } }