Upscaling solutions from NVIDIA and AMD have become increasingly important in modern gaming, especially on consoles. PlayStation already has PSSR for the PS5 Pro and is gradually rolling out QSSR for the base model. AMD has confirmed that FSR 4.1 is coming soon to Xbox Series X|S, along with expanded support for older Radeon GPUs, Ryzen-powered laptops, and gaming handhelds.
FSR 4.1’s Expanded Availability
AMD has optimized FSR 4.1 to support more hardware, including older Radeon GPUs and Ryzen-powered devices. Originally released for RX 9000 Series GPUs in 2025, the upscaling technology expanded to RX 7000 Series GPUs in July 2026. AMD is now bringing it to the following hardware:
- AMD Radeon RX 6000 Series GPUs.
- AMD Ryzen AI Max 300 Series processors.
- AMD Ryzen AI Max 400 Series processors.
- AMD Ryzen AI 9 300 Series processors.
- AMD Ryzen AI 9 400 Series processors.
- AMD Ryzen AI Z2 Extreme, Ryzen Z2 Extreme, and Ryzen Z2 A processors.
- Xbox Series X|S (coming soon).
This means more existing, slightly older hardware can now use FSR 4.1 instead of FSR 3.1, including laptops like the ASUS ROG Flow Z13 and TUF A14, as well as the ASUS ROG Xbox Ally X handheld. AMD claims to have developed more efficient versions of its latest upscaling model to support this wider range of devices, bringing improved image quality to hardware that couldn’t previously use the newer solution, apparently.
The Radeon RX 6000 Series, which debuted in 2020, is a particularly notable addition. Owners of these older graphics cards can now access AMD’s latest upscaling model without having to upgrade to a newer GPU.
AMD says FSR 4.1 delivers a significant improvement in image quality over FSR 3.1, something we’ve seen in practice, allowing compatible games to produce sharper and clearer images from lower internal resolutions.
Additionally, AMD has confirmed that it’s working with Xbox to bring FSR 4.1 to Xbox Series X|S, something we’ve been expecting after AMD worked with PlayStation on PSSR for the PS5 Pro and QSSR for the base PS5. There’s no release date for either Xbox console yet, but this could help extend the lifespan of current-generation hardware by a good bit, especially with rumors of next-generation consoles expected to be in the thousand-dollar range.
Hopefully, developers will also update existing games to take advantage of FSR 4.1, bringing improved visuals and potentially better performance without requiring a new console. We can already swap between upscaling versions and models on PC; it shouldn’t be something that’s unfeasible on consoles, and I really hope an implementation like that is being considered in tandem.
FSR 4.1 still has to prove itself across this wider range of hardware, but expanding its availability is a big step for AMD’s upscaling solution. More players can now benefit from improved image quality without upgrading their existing hardware, which is becoming an increasingly expensive proposition. Thanks a lot, AI.


